Common curing possibilities will remove your mutations randomly, but with this serum you get full control.
> Previous tutorial will be available in NOTE form - "Enclave Research Notes - Life with mutations", which will be added upon starting mod for the first time + Added several toggles to the MCM, now you can disable players visual fx on active mutations like: Plague walker, Marsupial, Meteor, Silent Nightmare, Frenetic overcharge Players who have this mutations active, must remove them with RadAway or Serum: Neutralizer to make new/updated effects work. + Silent Nightmare - works only on hostile humanoid npc. But be aware, plague bomb can still damage everyone. Now you can save settlements/friendly npcs without killing them. Poison aura scaling with your diseases, infect hostile targets with plague bomb | END -2, STR -2 As a reminded, Meteor + Marsupial have a nice synergy. Release collected energy upon landing from heights while in combat | DMG the player per landing Charge up with energy while in sneak, not moving.